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Online portfolio of Tristan Weis

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Black Mesa Incident

For a test run of the wave field synthesis sound system in the Zeiss-Planetarium Jena I created a short multi channel audio play. The overall technical environment somehow reminded me of the Black Mesa facility, part of the famous game Half Life. I decided to somehow quickly (remember, this was just for a short test) connect the posibilities of the sound system with my memories of the game.

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Character design: Chamron

Chamron the Chameleon is my first 3D character design. It helped me a lot to understand how to get things done with modeling, sculpting and texturing (and most important: what to avoid).

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Straight ahead & pose to pose

Straight ahead & pose to pose is one of the twelve basic principles of animation by Disney animators Ollie Johnston and Frank Thomas. Even after more than 30 years, these principles are still the foundation for believable movement in animated movies. They apply to traditional, hand-drawn animation, as well as computer animation (where they built the base for a set of special, applied principles).

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The right mix

This is a compilation of my recent tracks. Again, the genre is a mix of hip-hop instrumentals and electronic beats. Most of these developed while I took part in a course called The right mix, in which I learned and improved the creation and mixing of sound.

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Bauhaus Vorkurs

Back to basics – Bauhaus Vorkurs was a course that taught absolutely fundamental approaches of layout and design. Far from any glossy, fully loaded or extremely polished formats it helped me to comprehend the first principles to follow while working on graphic projects.
The class was divided in eight subjects, beginning with the simple point and closing with fonts and text.

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Short and good – Kurzhörspiele

In the course Short and good I produced three audio plays based on scripts by anonymous participants of the literature contest of Westfalen 2012 – with the overall theme Shortcuts.

The task was to very freely interpret their works and wrap them into short artistic dramas. The course was organized so that every script had multiple students assigned making an audio play out of it – in the end every text had two (very different) interpretations. Finally, all plays were presented in a gala evening in the Westfalian Museum of Literature.

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Audio-Baukasten – Peters Plattenvertrag

For learning purposes concerning microphones, audio equipment and recording situations, we recorded some actors of the Weimarer Nationaltheater. They performed their parts of Das Kalte Herz, a fairy tale from 1827, which has been staged at the theater.

I really wanted to overdraw the characters, that’s why I tried to personalize them via musical parts. So, even if you might not understand what’s going on in the play, maybe you’ll get the characters’ motives.

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Processing

Completing an introductional course on programming with Processing I made various sketches. These little programs mostly feature space, sound, colors and patterns.

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Melancholie & Gesellschaft

I had the chance to produce some music videos for colognian musician PeterLicht.

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Design for action

Design for Action was a course I attended in my third semester. It was all about the process of designing interfaces, testing and improving them. Along with a lot of theoretical readings and practical exercises, we had to form groups and come up with own ideas. We built paper prototypes and tested our designs on various people while exerting the techniques we learned before.

My group tested a desktop-like system for placing bookmarks, a bookmark wall (Firefox later used a similar system for the tab-groups-feature).

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