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Online portfolio of Tristan Weis

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A Reindeer Carol

Last summer I completed an internship at Studio FILM BILDER in Stuttgart. I got to work on a production by Verena Fels and help animate two of her Christmas shorts.

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3D Character Design Sketches

Some quick 3D character designs I did for my Sketch it!-class. The models do not include much detail, as it was just an early-semester exercise.
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Sleepless

Sleepless is my second animated short and ties up my bachelor’s studies as my final project. The film follows a little kid into his fantasy world trying to rescue his stuffed animal from cruel monsters.

 

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Cowterspace

Cowterspace is my first animated short. The story is about a cow that wants to break out of its boring and depressing every-day-life and dreams of reaching the stars.

 

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Character design: Cow

This is the character design for the protagonist of my animated short Cowterspace.
The primary goal in my character design was to create a protagonist that resembles a cow but does not have the typical form of the animal one would expect.

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Storyboards for animated shorts

For the course Animalation I had to come up with two story ideas. I made storyboards containing eight pictures each to visualize them.

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Character design: Chamron

Chamron the Chameleon is my first 3D character design. It helped me a lot to understand how to get things done with modeling, sculpting and texturing (and most important: what to avoid).

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Straight ahead & pose to pose

Straight ahead & pose to pose is one of the twelve basic principles of animation by Disney animators Ollie Johnston and Frank Thomas. Even after more than 30 years, these principles are still the foundation for believable movement in animated movies. They apply to traditional, hand-drawn animation, as well as computer animation (where they built the base for a set of special, applied principles).

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Melancholie & Gesellschaft

I had the chance to produce some music videos for colognian musician PeterLicht.

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Interactive 3DAV – Looproom

For the Interactive 3DAV course I had access to my university’s Virtual Reality Lab, which is equipped with a really impressive multi user realtime 3D system.

I teamed up with Florian Erdmenger and we worked on a three dimensional music installation we named ‘Looproom’.

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